While positive attitude can give you some passive bonuses (+first attack dmg in fight, +max hp, +max resolve), negative attitude is going to bring you trouble in argument battles. Other than that, Griftlands also brings some coolish mechanics that might be better polished by the time it releases.Īttitude: You can influence character attitudes towards you by ordering them drinks, doing missions for them or taking some action over other. These are the few of those come up to my mind at the moment. You can start your other run with some bonuses and as you progress you unlock new decks. Sometimes you can pick one mission over other so you kind of get a branching path.ġ of 3 characters is unlocked yet so it seems diffrent characters are going to have diffrent mechanics like in StS In StS, you progress through map where in G you progress by doing missions. StS has stages where G has days with a boss battle in the end. StS has relics where G has equipments which gives instant card upgrades or some other stuff. As I played, smilarities in mechanics became more and more apparent. Griftlands is basically Slay the Spire with some tweaks and diffrent make up. Today at last I got to play the Alpha and finished my first run just a while ago.Īt first I had my doubts because the game has been changed into a card game despite its first rpg-roguelite trailers but it isn't as bad as I think it is and I actually quite enjoyed it. Before e3 reveal I've mailed klei a couple of times about the release date and of course they haven't revealed any info neither to me nor on forums. After getting delayed for years and then pulled out of Steam and made Epic Store exclusive promising game Griftlands has gathered tons of antipathy and salt, including from me.
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